3D Production Pipeline – Lighting to Compositing

Following last week’s post, I’ll be writing about the last 3 stages of 3D development: Lighting, rendering, and compositing. Lighting Lighting is the placement┬ávirtual “lights” that illuminate objects.┬áThe lighting specialist will use the documentation created in the pre-production phase to establish the goal of the scene before any actual lighting setup. Through this, they will … More 3D Production Pipeline – Lighting to Compositing

3D Production Pipeline – UV mapping to animation

Following last post on modelling, I’ll be talking about UV mapping, Texturing and shaders, rigging, and animation. UV Mapping UV mapping is a vital step in bringing the model to life, it allows for the creator to map the geometry they created to later easily place images on the triangles. In the technical sense, what … More 3D Production Pipeline – UV mapping to animation